Nov 22, 2009, 11:51 PM // 23:51
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#121
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Mesmer's especially their inspiration line followed by Monks protection and divine line.
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Nov 27, 2009, 09:25 AM // 09:25
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#122
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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What is wrong with the monks primary attribute or skills?
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Nov 27, 2009, 12:06 PM // 12:06
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#124
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Originally Posted by Cuilan
What is wrong with the monks primary attribute or skills?
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When I look at the typical (non-farming) builds I use on my monk there are rarely any DF skills. No HB, no UA (but I can see usage for UA). I used to have a lot of fun with PnH but it's not really a PvE skill except when playing in specific areas/teams (for example keep imbagon going in DoA for example).
When looking at the regular skills, well, boon prot is fun.
Smiter's boon in a smiting build. Deny hexes has some use. The rest? Not really usefull.
DF skills are often subpar compared to the skills that can be used in the bar.
That's about it I think.
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Nov 27, 2009, 12:40 PM // 12:40
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#125
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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I think dagger assassins need a buff. Lower dagger minimum damage and increase max damage to make them better on a 'sin (because of crits) but worse on other chars. Also lower the cooldowns on certain dagger attacks (but only for PvE) so that you don't have to run a 30-slot bar to be able to fight. And give Shadow Form the unlubed "treatment" it so richly deserves.
And Mesmers don't have to bring quality because they bring style Also, CoF is a really cool skill that also happens to be quite useful most of the time, and in NM FC-Nuker works better than you'd think
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Nov 28, 2009, 05:44 AM // 05:44
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#126
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Daggers are fine. They do insane amounts of damage (primarily through DB) and are used best by assassins. If anything, they could use a tiny nerf (well, maybe not daggers in general, but certainly DB).
Also, it's best not to mention NM. We here at GWG often forget that exists.
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Nov 28, 2009, 08:59 AM // 08:59
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#127
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Wilds Pathfinder
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1. Mesmer
2. Non-SF sins (Dagger sins)
3. Rit from a non-offensive spirit spamming perspective (why the hell is shelter still nerfed, with all the crazy AoE spiking monsters in HM?)
4. Non SY! Paragon
5. Non ER eles (especially the damage skills)
6. Rangers in general
7. Smiting Monks
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Nov 28, 2009, 10:45 AM // 10:45
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#128
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Academy Page
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Wow, what's with everyone wanting Assassins buffed? Their DPS is already ridiculous, they have the best IAS in the game, a primary attribute that's very strong, interesting niche skills, and their one drawback; their low armor, is a non-issue when a Prot Monk is available.
Which is always.
Assassins have it good in comparison to other professions.
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Nov 28, 2009, 11:20 AM // 11:20
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#129
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
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Rangers, since almost any other profession is more useful doing rangers' job. (ie. Rit/R)
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Nov 28, 2009, 11:37 AM // 11:37
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#130
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Academy Page
Join Date: Nov 2009
Location: In the shadows.
Guild: [SIGH]
Profession: A/
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Wow this is a tough one...I'm going to say mesmers because...hell I never use my mesmer anyway because he has little to no use in PvE. Mesmers don't have a niche, rangers are better(unless its Gwen spamming interupts then I'm mistaken) at spamming interupts,and most other classes can fill any role a mesmer is needed for. So definately mesmers imo and if they get buffed to where they're actually needed then I may consider dusting off my mesmer(doubt it).
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Nov 28, 2009, 12:24 PM // 12:24
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#131
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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Quote:
Originally Posted by wotah
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Vids are amazing. would love to know what that build she uses is. Utube video quality sucks.
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Nov 28, 2009, 02:22 PM // 14:22
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#132
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by wotah
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Wasn't the solo-UW part done with Ursan?
Also, the hero builds kinda scare me. Which makes this even more insane.
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Nov 28, 2009, 02:29 PM // 14:29
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#133
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by reaper with no name
Also, it's best not to mention NM. We here at GWG often forget that exists.
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Oh, it exists... but if you're playing NM, you almost certainly don't need to get maximum efficiency out of your party and thus it doesn't really matter if your favoured profession is below par. Ergo, when it comes to balancing the professions in PvE, it's the HM considerations that really matter.
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Nov 28, 2009, 04:53 PM // 16:53
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#134
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by wotah
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I guarantee you that If those builds were available and effective for the majority of players, GW would destroy (not merely nerf) them immediately. Anything that will benefit the player and make play more enjoyable and less grind based will be destroyed here. That is why I have quit playing GW more than just for a few points here and there. I figure by 2025 I will get something done. But I certainly don't see anything happening that will benefit the play or players with equal capacity - not with these people.
Edit: Also, if as indicated above the skill bars contain Faction/Reputation based skills and are not pure Para builds, showing the functional capacity of their own skills as standing alone, then my point remains valid - they are a useless class to the majority of parties as is. They will not be invited or sought after as are the preferred classes: Assassin, Ranger Trapper, Rit Spirit Spammer, Necro (SS, MM), Healers (E, Mo, Rt).
Last edited by Fitz Rinley; Nov 28, 2009 at 04:59 PM // 16:59..
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Jan 03, 2010, 11:58 PM // 23:58
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#135
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Not so much a buff as functionality changes. For example, the Derv primary Mysticism, is supposed to give them the ability to be a pseudo melee and spell caster. Instead, they fail at both compared to other classes.
The main problem with the Derv is Mysticism. The Warrior has higher base AL, and a primary that gives them access to strong melee attacks like Pure Strike, and gives innate armor pen. The Assassin's primary takes advantage of the wide dmg range of the scythe, maximizing damage and getting energy for doing so where the Derv could never touch. The Ranger even excels beyond the Derv because scythe attacks are energy based, which Expertise reduces the costs of. In short, the Derv needs to be more melee focused, with a functionality change to Mysticism and a buff to non-Avatar Mysticism skills. The problem has only been exacerbated by buffs to Wind and Earth Prayers, which have become more abused by every class other than Dervs.
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Jan 04, 2010, 12:40 AM // 00:40
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#136
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by shoyon456
In short, the Derv needs to be more melee focused, with a functionality change to Mysticism and a buff to non-Avatar Mysticism skills. The problem has only been exacerbated by buffs to Wind and Earth Prayers, which have become more abused by every class other than Dervs.
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Being MORE melee focused is the last thing the derv needs. Any time my guild does anything where we send out a general invite, you can bet a minimum of two tanks will try to join.
Well, the extra warriors can be given a spear and repurposed into ranged condition spammers. A sin can be given a bow and iether take Barrage, or Disrupting accuracy to harass the healers.
What can a Derv do when the party needs him out of the front lines? EDA spear chucker or Orders healer? Lulz.
Buffing Mysticism to help with melee won't do anything to solve the problem that there's only one party slot that the derv can ever hope to fill and he'll be competing with warrs and sins for it.
Izzy f***** up the class when he designed it. An enchant centered class should have at least been given the capacity semi-competently take over a Prot. Monk's party slot, instead the prot. capacity goes to Eles /w Ether Renewal, while all the Derv can do is Orders spam purely on the accident of fate that the enchants they lean on all happen to also take effect on the caster for their paltry energy management.
If dervs hope to be useful at all, they should be given buffs that can keep them out of the front lines, not being shoved further into them.
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Jan 04, 2010, 01:36 AM // 01:36
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#137
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I have just recently started playing a Ranger so I didn't have to roll a PvP one all the time, and I've found that they are really lacking in PvE. Not only do they suffer from constantly getting blocked, their damage is very subpar and as we all know, degen isn't that amazing (thats if it gets past the blocks). I'd like to see Barrage buffed, maybe to even allow preperations with it, and maybe a few other PvE only buffs for them.
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Jan 04, 2010, 04:32 AM // 04:32
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#138
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Mesmers - NEED to have many of their spell recharges reduced, and needs some much better e-management (again going back to spell recharge on skills like drain enchant, energy tap, etc)
Dervishes - NEED a mysticism buff, something like returning energy whenever an enchant is cast AND when it ends. Also the Avatars could use a slight buff; maybe for every rank in mysticism, the avatar forms gain a +1 damage bonus on melee attacks. This at least makes the dervs able to compete with wars and sins.
Even simple changes like those can go a long ways to make the classes more viable.
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Jan 04, 2010, 05:51 AM // 05:51
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#139
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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lol@ people saying dagger sins need a buff. I mean, are you new or something? Daggers are the most imba martial weapon in the game hands down.
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Jan 04, 2010, 01:25 PM // 13:25
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#140
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Nechrond
I think dagger assassins need a buff. Lower dagger minimum damage and increase max damage to make them better on a 'sin (because of crits) but worse on other chars.
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No. Assassin damage comes from the skills themselves, not the daggers (which contribute fairly low amounts of damage to the attacks).
Quote:
Originally Posted by Nechrond
Also lower the cooldowns on certain dagger attacks (but only for PvE) so that you don't have to run a 30-slot bar to be able to fight.
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You just suck really hard at playing Assassin, like 99% of the PvE community.
Damage-dealing Assassins are overpowered as it is (best damage dealing class in the game), but fortunately most PUG tards don't know that, so they're fine as they are.
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